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He has participated in multiple game jams around the world and has created indie games to polish his skills. I want to thank everyone at Packt Publishing for all of their hard work, and thank you to my colleagues in the Interactive Media department at Bradley University, for all of their support over the course of working on this title.Ībout the reviewer Sungkuk Park is a game engineer based in Berlin. Prior to his present ventures, he was an award-winning videographer. John is currently an instructor in residence at Bradley University. To date, he has authored over 10 books pertaining to game development. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer.

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Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.

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At you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks.Ĭontributors About the author John P. Get in touch with us at for more details.

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Why subscribe? Spend less time learning and more time coding with practical eBooks and Videos from over 4,000 industry professionals Improve your learning with Skill Plans built especially for you Get a free eBook or video every month Fully searchable for easy access to vital information Copy and paste, print, and bookmark content Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at and as a print book customer, you are entitled to a discount on the eBook copy. For more information, please visit our website.

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To my wife, Hien, for being my loving partner throughout our joint life journey, and to my parents, who took me seriously when I said I wanted to make games for a living. Livery Place 35 Livery Street Birmingham B3 2PB, UK. Commissioning Editor: Pavan Ramchandani Acquisition Editor: Larissa Pinto Content Development Editor: Divya Vijayan Senior Editor: Mohammed Yusuf Imaratwale Technical Editor: Deepesh Patel Copy Editor: Safis Editing Project Coordinator: Kinjal Bari Proofreader: Safis Editing Indexer: Priyanka Dhadke Production Designer: Joshua Misquitta First published: November 2017 Second edition: August 2020 Production reference: 1210820 Published by Packt Publishing Ltd. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

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Unity 2020 Mobile Game Development Second Edition Copyright © 2020 Packt Publishing All rights reserved.

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Unity 2020 Mobile Game Development Second Editionĭiscover practical techniques and examples to create and deliver engaging games for Android and iOS Putting your game on the Apple iOS App StoreĪpple Developer setup and the creation of a provisioning profile Putting your game on the Google Play Store Unity for iOS setup and Xcode installationĬonfiguring purchases for the stores of your choiceĭownloading and installing Facebook's SDKĭisplaying a Facebook name and profile pictureĬhapter 8: Keeping Players Involved with Notifications Putting the project on your Android device Updating build and player settings for Android projects Installing Android Build Support for Unity Void onInventor圜lick(Inventor圜lickEvent e) else if (event.getClick() = ClickType.Improving our scripts with attributes and XML commentsĬhapter 2: Project Setup for Android and iOS Development












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